The release of Rory McIlroy PGA Tour has brought with it more questions than answers which is unusual for a game of its magnitude. While the general consensus is that the core gameplay mechanics are solid and flexible for multiple kinds of players, there is no doubt that McIlroy is lighter on content than a full priced sports simulation should be. Compared to past EA golf franchises, there are fewer courses, players, and depth to the modes.
What’s more interesting – in a negative way – is how quiet EA has been so far on the manner in which the game will be supported moving forward. How many new courses, golfers, and what other content will be added, if any at all? Will the modes be expanded upon? What about gameplay improvements? When will any of it be made available? What about cost?
Bryan and Rich are joined by Owen Good to discuss the current and future state of EA Sports’ rebooted golf franchise.